“It’s Easier to Play Alone”: A Survey Study of Gaming With Disabilities | 2023 Publication type A1 Journal article (refereed), original research Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Marku Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Accessibility of Kahoot! And Quizizz: Utilizing Educational Games with Elderly Students | 2023 Publication type A4 Conference proceedings Author(s) Forssell Mirkka, Hassan Lobna, Turunen Markku, Aura Isabella Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Assistive Technology in Gaming: A Survey of Gamers With Disabilities | 2023 Publication type A4 Conference proceedings Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Markku Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Participatory Budgeting Case Studies throughout the Ages: A Longitudinal, Thematic, Systematic Literature Study | 2023 Publication type A4 Conference proceedings Author(s) Rakshya Bhattarai, Hassan Lobna, Vesa Mikko Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Role-play experience’s effect on students’ 21st century skills propensity | 2023 Publication type A1 Journal article (refereed), original research Author(s) Aura Isabella, Järvelä Simo, Hassan Lobna, Hamari Juho Other Focus Area LUT School of Engineering Sciences
Social Accessibility in Multiplayer Games: Theory and Praxis | 2023 Publication type A1 Journal article (refereed), original research Author(s) Baltzar Pauliina, Hassan Lobna, Turunen Markku Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda | 2023 Publication type A1 Journal article (refereed), original research Author(s) Lehtonen Miikka J., Gustafsson Robin, Hassan Lobna Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Transforming a school into Hogwarts: Storification of classrooms and students’ social behaviour | 2023 Publication type A1 Journal article (refereed), original research Author(s) Aura Isabella, Hassan Lobna, Hamari Juho Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Popular Accessibility Settings in Digital Games: What Accessibility Settings Do Players with Disabilities Use and Need? | 2022 Publication type B3 Unrefereed conference proceedings Author(s) Baltzar Pauliina, Turunen Markku, Hassan Lobna Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Social aspects in game accessibility research: a literature review | 2022 Publication type A4 Conference proceedings Author(s) Hassan Lobna, Baltzar Pauliina Business - Sustainable renewal of business and industry LUT School of Engineering Sciences
Storifying a Serious Mobile Game: Exploring Players’ Perception of Storification Features, Narrative Engagement, and Behavioral Intentions | 2022 Publication type A4 Conference proceedings Author(s) Järvelä Simo, Wei Lewen, Hassan Lobna, Hamari Juho Other Focus Area LUT School of Engineering Sciences